mgear.core.vector¶
Functions to work with vectors
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class
mgear.core.vector.
Blade
(t=Matrix([[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]]))¶ The Blade object for shifter guides
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mgear.core.vector.
getDistance
(v0, v1)¶ Get the distance between 2 vectors
Parameters: - v0 (vector) – vector A.
- v1 (vector) – vector B.
Returns: Distance length.
Return type: float
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mgear.core.vector.
getDistance2
(obj0, obj1)¶ Get the distance between 2 objects.
Parameters: - obj0 (dagNode) – Object A
- obj1 (dagNode) – Object B
Returns: Distance length
Return type: float
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mgear.core.vector.
getPlaneBiNormal
(v0, v1, v2)¶ Get the binormal vector of a plane (Defined by 3 positions).
Parameters: - v0 (vector) – First position on the plane.
- v1 (vector) – Second position on the plane.
- v2 (vector) – Third position on the plane.
Returns: The binormal.
Return type: vector
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mgear.core.vector.
getPlaneNormal
(v0, v1, v2)¶ Get the normal vector of a plane (Defined by 3 positions).
Parameters: - v0 (vector) – First position on the plane.
- v1 (vector) – Second position on the plane.
- v2 (vector) – Third position on the plane.
Returns: The normal.
Return type: vector
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mgear.core.vector.
getTransposedVector
(v, position0, position1, inverse=False)¶ Get the transposed vector.
Parameters: - v (vector) – Input Vector.
- position0 (vector) – Position A.
- position1 (vector) – Position B.
- inverse (bool) – Invert the rotation.
Returns: The transposed vector.
Return type: vector
>>> normal = vec.getTransposedVector(self.normal, [self.guide.apos[0], self.guide.apos[1]], [self.guide.apos[-2], self.guide.apos[-1]])
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mgear.core.vector.
linearlyInterpolate
(v0, v1, blend=0.5)¶ Get the vector interpolated between 2 vectors.
Parameters: - v0 (vector) – vector A.
- v1 (vector) – vector B.
- blend (float) – Blending value.
Returns: The interpolated vector.
Return type: vector
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mgear.core.vector.
rotateAlongAxis
(v, axis, a)¶ Rotate a vector around a given axis defined by other vector.
Parameters: - v (vector) – The vector to rotate.
- axis (vector) – The axis to rotate around.
- a (float) – The rotation angle in radians.