Shifter Component Reference

Shifter comes with over 40 components you can build your rig from. This section covers the functionality and settings of each one in detail.

Guide Settings

Main Settings

Settings shared by all components.

  • Name: The base name of the component, all the parts of the component get renmaed.
  • Side: Which side the component is on; Left, Right or Center
  • Component Index: WIP
  • Connector: WIP

Joint Connection Settings

  • Use Joint Index: WIP
  • Parent Joint Index: WIP

Channel Host Settings

  • Host: The guide that stores the extra attributes for this component, such as IK/FK blendering and more. This will generally be a control_01 component.

Custom Ctonrollers Group

WIP


Shifter Components

arm_2jnt_01

Two bone arm setup with:

  • IK/FK blending for switching between animating with IK or FK
  • Roll attribute that lets you adjust the elbow direction, without moving the pole vector
  • Twist joints for better deformations around the shoulder and wrist joints
  • Armpit roll to manually adjust the twist joints around the shoulder joint
  • Scale of the entire arm
  • Stretching so the arm can elongate when the IK control is too far away to reach, including a maximum stretch limit
  • Sliding of the elbow, which elongates the upper arm while shortening the lower arm, or vice versa
  • Softness to prevent popping when the IK arm is stretched out straight
  • Reverse to make the arm bend in the opposite direction when using IK
  • Roundness for rubber hose style animation
  • Volume preservation during stretching
  • Elbow controller for accurately positioning the elbow, for instance when a character is resting her elbows on a table
  • Space switchers for the IK, Up Vector and Elbow controllers that controls which space they follow

This is the default arm comoponent used by the biped template rig.

Guide Positioning

WIP

Compoent Settings

TODO! Should this be tools tips in the interface itself.

  • IK/FK Blender: Default

Source

Link to Module (how)

arm_2jnt_02

WIP

arm_2jnt_03

WIP

arm_2jnt_04

WIP

arm_2jnt_freeTangents_01

WIP

arm_ms_2jnt_01

WIP

cable_01

WIP

chain_01

WIP

chain_FK_spline_01

WIP

chain_FK_spline_02

WIP

chain_FK_spline_variable_IK_01

WIP

chain_IK_spline_variable_FK_01

WIP

chain_IK_spline_variable_FK_stack_01

WIP

chain_net_01

WIP

chain_spring_01

WIP

chain_stack_01

WIP

chain_whip_01

WIP

control_01

WIP

eye_01

WIP

foot_bk_01

WIP

hydraulic_01

WIP

leg_2jnt_01

WIP

leg_2jnt_02

WIP

leg_2jnt_freeTangents_01

WIP

leg_3jnt_01

WIP

leg_ms_2jnt_01

WIP

lite_chain_01

WIP

lite_chain_stack_01

WIP

meta_01

WIP

mouth_01

WIP

mouth_02

WIP

neck_ik_01

WIP

sdk_control_01

WIP

shoulder_01

WIP

shoulder_02

WIP

shoulder_ms_01

WIP

spine_FK_01

WIP

spine_S_shape_01

WIP

spine_ik_01

WIP

spine_ik_02

WIP

squash4Sides_01

WIP

squash_01

WIP

tangent_spline_01

WIP

ui_container_01

WIP

ui_slider_01

WIP