Shifter Component Reference¶
Shifter comes with over 40 components you can build your rig from. This section covers the functionality and settings of each one in detail.
Guide Settings¶
Main Settings¶
Settings shared by all components.
- Name: The base name of the component, all the parts of the component get renmaed.
- Side: Which side the component is on; Left, Right or Center
- Component Index: WIP
- Connector: WIP
Joint Connection Settings¶
- Use Joint Index: WIP
- Parent Joint Index: WIP
Channel Host Settings¶
- Host: The guide that stores the extra attributes for this component, such as IK/FK blendering and more. This will generally be a control_01 component.
Custom Ctonrollers Group¶
WIP
Shifter Components¶
arm_2jnt_01¶
Two bone arm setup with:
- IK/FK blending for switching between animating with IK or FK
- Roll attribute that lets you adjust the elbow direction, without moving the pole vector
- Twist joints for better deformations around the shoulder and wrist joints
- Armpit roll to manually adjust the twist joints around the shoulder joint
- Scale of the entire arm
- Stretching so the arm can elongate when the IK control is too far away to reach, including a maximum stretch limit
- Sliding of the elbow, which elongates the upper arm while shortening the lower arm, or vice versa
- Softness to prevent popping when the IK arm is stretched out straight
- Reverse to make the arm bend in the opposite direction when using IK
- Roundness for rubber hose style animation
- Volume preservation during stretching
- Elbow controller for accurately positioning the elbow, for instance when a character is resting her elbows on a table
- Space switchers for the IK, Up Vector and Elbow controllers that controls which space they follow
This is the default arm comoponent used by the biped template rig.
Guide Positioning¶
WIP
Source¶
Link to Module (how)
arm_2jnt_02¶
WIP
arm_2jnt_03¶
WIP
arm_2jnt_04¶
WIP
arm_2jnt_freeTangents_01¶
WIP
arm_ms_2jnt_01¶
WIP
cable_01¶
WIP
chain_01¶
WIP
chain_FK_spline_01¶
WIP
chain_FK_spline_02¶
WIP
chain_FK_spline_variable_IK_01¶
WIP
chain_IK_spline_variable_FK_01¶
WIP
chain_IK_spline_variable_FK_stack_01¶
WIP
chain_net_01¶
WIP
chain_spring_01¶
WIP
chain_stack_01¶
WIP
chain_whip_01¶
WIP
control_01¶
WIP
eye_01¶
WIP
foot_bk_01¶
WIP
hydraulic_01¶
WIP
leg_2jnt_01¶
WIP
leg_2jnt_02¶
WIP
leg_2jnt_freeTangents_01¶
WIP
leg_3jnt_01¶
WIP
leg_ms_2jnt_01¶
WIP
lite_chain_01¶
WIP
lite_chain_stack_01¶
WIP
meta_01¶
WIP
mouth_01¶
WIP
mouth_02¶
WIP
neck_ik_01¶
WIP
sdk_control_01¶
WIP
shoulder_01¶
WIP
shoulder_02¶
WIP
shoulder_ms_01¶
WIP
spine_FK_01¶
WIP
spine_S_shape_01¶
WIP
spine_ik_01¶
WIP
spine_ik_02¶
WIP
squash4Sides_01¶
WIP
squash_01¶
WIP
tangent_spline_01¶
WIP
ui_container_01¶
WIP
ui_slider_01¶
WIP