Welcome to mGear: Rigging Framework for Autodesk Maya¶
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Contents:
- Overview
- Quick Start
- mGear Rigging Workflow
- Framework
- Custom Solvers/Deformers
- mgear_add10Scalar
- mgear_curveCns
- mgear_ikfk2Bone
- mgear_intMatrix
- mgear_inverseRotOrder
- mgear_linearInterpolate3Dvector
- mgear_mulMatrix
- mgear_percentageToU
- mgear_rayCastPosition
- mgear_rollSplineKine
- mgear_slideCurve
- mgear_spinePointAt
- mgear_springNode
- mgear_squashStretch_attr
- mgear_trigonometyAngle
- mgear_vertexPosition
- Animbits User Documentation
- Crank User Documentation
- Shifter User Documentation
- Shifter Component Reference
- Synoptic User Documentation
- Video Tutorials
- FAQ
- What is mGear?
- Is mGear a modular rigging system?
- Is mGear providing animation tools?
- Will be always free and open source?
- Who can use mGear?
- Why mGear’s Shifter use custom solvers instead of Maya standard solvers?
- Does mGear have the same functions/tools of Gear Softimage?
- What I get out of the box?
- Why should I add mGear to my pipeline?
- Who is currently developing mGear?
- Release Log
- License