🎉 mGear 5.0 and ueGear 1.0 Are Here!

We’re thrilled to announce the official release of mGear 5.0 and ueGear 1.0 — two major milestones that push forward our commitment to modern, open, and artist-friendly rigging tools for Maya and Unreal Engine.

Whether you’re working on games, animation, VFX, or virtual production, these new releases bring improved performance, cleaner architecture, and better cross-platform integration.


🚀 What’s New in mGear 5.0

mGear 5.0 is the most robust and future-ready release we’ve ever delivered. Here are the highlights:

  • Full support for Autodesk Maya 2025 and 2026
  • 🔧 PyMel fully removed and replaced with a custom wrapper To improve stability, performance, and long-term maintainability, we’ve removed all PyMel dependencies from the core framework. In its place, we developed PyMaya, our own lightweight wrapper built on top of maya.cmds and maya.OpenMaya. Note: PyMaya is not a full replacement for PyMel, and objects created with PyMaya are not compatible with PyMel. It was created specifically for mGear to reduce overhead and simplify dependencies, while maintaining compatibility across Maya versions.
  • 🧩 Improved Shifter components
  • 🐞 Dozens of bug fixes and usability enhancements
  • 📚 Updated documentation and new learning examples (Coming soon)

🎮 Introducing ueGear 1.0

ueGear 1.0 is our new bridge for connecting Maya and Unreal Engine pipelines. It enables artists and technical teams to send data cleanly and efficiently between DCC and engine — built with production in mind.

  • 🔁 Rebuild mGear rigs directly to Unreal Control Rig
  • 🎥 Transfer animation, cameras, and sequences
  • 🛠️ Compatible with Unreal Engine 5.3 to 5.5
  • 🕹️ Built for both games and linear content pipelines

Whether you’re building cinematics, game content, or virtual production pipelines, ueGear helps unify your workflow.


🌍 Built with the Community

These releases are the result of real-world production feedback, contributions, and testing from the incredible mGear user community. We’ve worked closely with studios and individuals around the world to ensure the tools meet the demands of modern pipelines.

“Our goal is to remove technical friction so creators can focus on storytelling and performance. mGear 5.0 and ueGear 1.0 are huge steps toward that vision.”
Miquel Campos, Lead Developer of mGear and Founder of mcsGear


🔗 Get Started

You can download the latest builds and explore updated documentation at:
👉 www.mgear-framework.com

If your studio needs help integrating mGear or ueGear, check out our Services


💬 Join the Conversation

We’d love to hear how you’re using mGear and ueGear in your projects.
Join our Forum, follow us on Instagram, and connect on LinkedIn.

Thanks to everyone who contributed, tested, and supported this release. We can’t wait to see what you’ll build with it!